The concept of "metaverse" – a virtual world where users can interact with each other – was incorporated in the 1992 cyberpunk book Snow Crash, written by Neal Stephenson. This ever-evolving technology has been a catalyst for significant changes across all domains, but the field of metaverse education remains in its infancy.
E-learning's advent may be traced back to the 1990s; however, its worldwide acceptance has been significantly expedited by the onset of the Covid-19 pandemic. Effective education depends on the ability to engage learners, as enhanced participation correlates with higher retention of newly acquired knowledge.
The biggest catalyst for stimulating engagement lies with the virtual learning prospects of the metaverse. The utilisation of a virtual and fully-engaging digital environment has the potential to change the education sector.
Source: The Daily Star