DPVR has announced the launch of the new E4 Arc VR headset with hand tracking support. The variant of the DPVR E4 PC VR headset is equipped with a Leap Motion Controller 2 hand tracking camera from Ultraleap.
Ultraleap's Leap Motion 2 provides a tracking range of between 10 and 110 cm and a maximum field of view of 160° x 160°. The E4 Arc is also equipped with a "turbo cooling system", which is said to feature an improved fan model, optimized vapor chamber and optimized fan operating logic. The headset also features easily replaceable cables for easier maintenance. According to DPVR, the new model has been designed specifically for VR arcade game makers, corporate training and 3D designers, but is also suitable for home use. The E4 Arc is available for pre-order now and will be available for delivery from May. There are no details on pricing. DPVR only speaks of "consumer price level". Source: Mixed Reality News
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Drift Labs, a Web3 game studio, aims to retell the story of Web3 gaming tokens by introducing its studio token, DRIFT, which distinguishes itself from typical in-game tokens by offering utility outside the game. Players can tailor their gaming experiences with DRIFT tokens, accessing NFT skins and exclusive features. At the same time, non-gamers stake DRIFT tokens to receive a percentage of the game’s revenue. Furthermore, a portion of the game’s earnings is strategically allocated to bolster the DRIFT token’s liquidity. Most importantly, DRIFT is not an in-game rewards token, which alleviates the sell pressure many GameFi tokens face.
The core innovation driving DRIFT lies in its unique tokenomic structure, where the success of the game directly influences the studio token, and vice versa. Notably, the team has ingeniously implemented a two-way insulation mechanism between the game and the studio, effectively reducing sell pressure. Source: Globe Newswire The metaverse is experiencing rapid growth within Southeast Asia, presenting not only opportunities but also substantial concerns regarding cybersecurity and equitable access to this avant-garde domain.
However, engagement with the metaverse extends beyond merely embracing a new technological trend. It is imperative for Thai enterprises to develop a sophisticated understanding of digital assets and related legal frameworks—considering non-fungible tokens (NFTs) as property, akin to practices observed in the United Kingdom and Singapore, for instance. Given Thailand’s broad interpretation of property rights, delineating digital entitlements presents a complex challenge. As we embark upon this novel venture, it is vital for local businesses to demonstrate adaptability, creativity, and preparedness in addressing issues such as technological disparity and legislative voids concerning cybersecurity. Venturing into uncharted domains may appear daunting; however, for those who approach these challenges with determination and foresight, the metaverse offers boundless potential. So, let’s delve into the context of the metaverse and business in Thailand. Source: The Thaiger The Sandbox, a decentralised gaming virtual world and subsidiary of Animoca Brands, has partnered up with Hanjin Tan, an Asian singer-songwriter and Hong Kong Film Awards winner, to launch a new metaverse avatar collection called Hamsterz Doodles.
This effort underlines The Sandbox's commitment to merging cultures and creativity, offering a dynamic platform that enables artists such as Tan to engage with a global audience. In a conversation with MARKETING-INTERACTIVE, Erich Wong, head of growth (Hong Kong), The Sandbox, Greater China, said it is a long term collaboration since 2022 which includes LAND purchase, experience launch, avatar and NFT collections launch, while more aspects will be involved in the future as the platform evolves. Source: Marketing Interactive Animoca Brands reported $558 million in digital assets on its balance sheet, as per its latest unaudited financial disclosures.
Since December 2023, the company has acquired an additional $266 million in digital assets through various recent investments and token launches.
Source: Crypto Potato Edo Segal is actively raising money for his startup, but even with the investor meetings he has scheduled, his calendar is wide open. That’s because Segal has been using an AI doppelganger to help do the pitching for him.
This isn’t some cutesy cartoon avatar. The realistic-looking clone, designed by Segal’s AI startup, Touchcast, matches his voice and mannerisms, from the tilt of his brow to the attentive gaze. The service can read a PowerPoint presentation and turn it into a script for the digital double, as well as incorporate documents and online content to generate responses. In a demo over Zoom, Segal’s clone was so lifelike I almost forgot it was entirely synthetic. “Investors can talk to my twin for as long as they want, ask any number of questions,” said Segal, a serial entrepreneur who is raising a Series B funding round for Touchcast. “With the digital twin, you can afford to simultaneously have countless conversations with numerous investors.” A growing number of AI companies now offer services that can mimic the way someone speaks, looks and writes through audio and video generators, as well as chatbots. These tools, while far from perfect, can help people resurrect the voice of a loved one or message with facsimiles of their favorite celebrities. But some startups, including Touchcast and Synthesia, are focusing on using eerily convincing digital replicas for work tasks. Source: Bloomberg A digital twin is the generation or collection of digital data representing a physical object. Most digital twins use a combination of AI and ML, sensor data and real-time 3D to generate a digital simulation of any physical entity.
With AI algorithms and closed-loop automation, operators can create AI-powered digital twins that solve complex, real-world problems at a lower risk level and with faster results. UScellular CTO Mike Irizarry stated the operator is working with a partner to use generative AI (GenAI) to create digital twins of its cell towers. Instead of climbing each tower or consulting tower diagrams, drones will capture images and put them in a database that is then pumped into a large language Markov model specifically tuned and optimised for image classification. Source: Mobile World Live 2023 may be remembered as the year that the Web3 bubble burst. Hype about the third iteration of the internet had reached a feverish pitch by early last year, though actual use cases remained limited. Yet amid the highest interest rates in three decades, as well as stubborn inflation, investors started to get cold feet about what is still a nebulous and nascent ecosystem underpinned by technology that many central banks do not trust.
Crunchbase data show that funding to Web3 startups — defined as those in the crypto and blockchain sectors — fell 74% on annual basis in 2023. Startups raised $7 billion in 1,564 deals, compared to $26.6 billion in 2,891 deals a year earlier. In Asia, however, the situation is somewhat more optimistic, including in both China and India – even though those two countries have severely restricted the use of cryptocurrency. Source: Forbes Global Mofy Metaverse Limited (the "Company" or "Global Mofy Metaverse") (Nasdaq: GMM), a technology solutions provider engaged in virtual content production and digital asset development for the broader digital entertainment industry, today announced it has signed a new agreement to provide virtual technology services to one of China’s leading content creators. Under the agreement, Global Mofy’s proprietary digital asset development platform and software ecosystem, Mofy Lab, will be used to facilitate the production of intricate scenes requiring substantial virtual scene construction for an upcoming television program.
Mofy Lab features a robust, detailed asset labeling and sorting system, enabling faster, seamless digital asset deployment through AI. This provides Global Mofy and its customers with significant competitive advantages and reduces time-to-market in the entertainment industry and across various other use cases. Importantly, Mofy Lab helps lower development costs through increased efficiencies and resource reduction while maintaining superior quality. Source: Globe Newswire The AR And VR In Education Market is Driven by remarkable Increase, with a projected market size of USD 30.7 Billion at CAGR of 26.4 % by 2031. This phenomenal growth can be attributed to the increasing demand for interactive learning experiences that Improve the student engagement, comprehension, and career preparedness. Technological advancements in AR and VR are paving the way for immersive learning environments that transcend the limitations of traditional textbooks and lectures.
Revolutionizing Education Through Technology The Complex concepts often pose a challenge for traditional learning methods. AR and VR bridge this gap by creating immersive and interactive experiences that promote visual learning. Students can interact with 3D models, explore historical periods, or delve into the human body in a way that textbooks simply cannot replicate. This fosters deeper comprehension and knowledge retention. AR and VR technologies prepare students for the future by simulating real-world scenarios and fostering practical skills. For example, VR can immerse students in virtual labs for safe and efficient science experiments or transport them to construction sites, allowing them to visualize architectural designs and construction processes. This practical application of knowledge equips students with valuable skills for their chosen career paths. The Pandemic has significantly impacted education, accelerating the adoption of virtual reality for remote learning. VR allows students to participate in interactive simulations and collaborate with peers in virtual classrooms, regardless of their physical location. This flexibility and accessibility have Driven the widespread acceptance of VR as a powerful educational tool. Source: Street Insider |