Canon is breaking new ground in the realm of virtual reality with the development of a hybrid display VR headset designed to revolutionize music experiences. This new tech will transport users who are sitting in their living room, into the heart of live concert halls, redefining the way we enjoy live performances.
The headset, equipped with over 50 cameras, records live music events from multiple angles, creating an unparalleled mixed-reality experience. Users can immerse themselves in performances, enjoying dynamic views from different perspectives without being at the venue and going through the traditional venue constraints. Source: Gizmo China
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NFTs are emerging as the go-to asset for mainstream companies venturing into the Web3 ecosystem, aiming to create memorable fan experiences. Futabasha, a popular comic publisher famed for the beloved adventures of Shin-chan, is the latest to join the fray, teaming up with SBINFT, a leading Web3 platform in Japan, to usher in a new era of marketing campaigns.
SBINFT and Futabasha’s Exciting Partnership SBINFT has partnered with popular comic publisher Futabasha to launch an exciting campaign featuring its famed horse racing manga, “Umanari 1 Furlong Theater.” The campaign, running from April 27 to May 12, offers participants a chance to win exclusive NFTs centered around one of Futabasha’s most well-known works. Source: Daily Coin The Dubai Multi Commodities Center (DMCC) successfully concluded its first Made for Trade Live roadshow in Japan. The roadshow focused on Web3, gaming and artificial intelligence (AI) to further complement the thriving tech ecosystem within DMCC.
Dubai’s free trade zone roadshow in Tokyo, Japan builds upon the increasing bilateral trade and investment relations between the two nations. DMCC is already home to 83 Japanese companies, constituting over 24 percent of Japanese firms in the country. Therefore, there is significant potential for further collaboration and growth opportunities for Japanese businesses in Dubai. During the event, DMCC executives briefed Japanese business leaders within the Web3, AI and gaming industries on the advantages of expanding their operations within DMCC. The district’s strategic location enables companies to connect with some of the world’s fastest-growing markets through Dubai, offering unparalleled opportunities for expansion and market access. Source: Economy Middle East Animoca Brands Japan, a strategic subsidiary of Animoca Brands, has on Monday announced that it entered into a memorandum of understanding (MoU) with SQUARE ENIX CO., LTD. to strengthen global marketing of SYMBIOGENESIS, SQUARE ENIX’s game and associated collection of 10,000 non-fungible token (NFT) characters with game utility.
Animoca Brands Japan said in a statement that it will support the global expansion of SYMBIOGENESIS via its market-leading expertise and relationships, as well as promote collaboration opportunities across Animoca Brands’ portfolio of over 400 Web3 companies. SYMBIOGENESIS is a NFT-based entertainment project by SQUARE ENIX, the Japan-based entertainment company that created the “Final Fantasy” series, the “Kingdom Hearts” series, and other globally popular RPGs. SYMBIOGENESIS is a high fantasy world devastated by 10,000 NFT game characters. Source: Technode Global Samsung’s smartphone business is planning to use OLED on silicon (OLEDoS) from Sony for its extended reality (XR) device, TheElec has learned.
Samsung MX Business’ decision to use the Japanese company’s technology over its affiliate Samsung Display, which has also been developing its own OLEDoS technology, reflects Samsung’s need for a new position to oversee the development of new semiconductor devices (not consumer electronics but electronic components such as OLED and transistors). This new position of device development must oversee technology development across all of Samsung’s electronic businesses, such as Samsung MX, Samsung DS (its chip division), Samsung Display, and Samsung Electro-Mechanics. Source: The Elec Chennai-based company Skillveri uses immersive technology such as virtual reality to build simulations designed to train industrial workers to upskill workers and, in return, reduce training time and costs, improving operational efficiency.
Using these immersive technologies, such as the Meta Quest line of headsets, the company has developed software to teach industrial workers skills such as welding and installing solar panels. Skillveri has trained over two and a half million in industry training with over four hundred installations. Interestingly, the company has found success when marketing to Western audiences, such as the United States, compared to the Eastern world, due to the need to gain experience before undertaking industrial roles. Source: Metaverse Insider A new study titled ‘A comprehensive survey on digital twin for future networks and emerging Internet of Things industry’ has researched the
impact of several digital twins projects and their impact across industries. The academic study found a need to establish unified frameworks across digital twin implementation for interoperability so that various sectors can benefit from them. The study examined digital twins’ various frameworks and prototypes, standardization, use cases of twins, and future trends. Across the board, the survey found that interoperability is the key issue holding back digital twins, with greater research needed for current digital architectures. Source: Metaverse Insider According to a director at the European publishing giant Elsevier, digital twins may be able to simulate the entire human body digitally within the next decade.
In an interview conducted by a medical journal, The Medicine Maker, Olivier Barberan, Director of Translational Medicines Solutions at Elsevier, spoke at length regarding implementing digital twins in medical practice and their use cases. According to Barberan, full-body digital twins may be used to simulate the human body and its processes within the next ten years. Still, due to a lack of data quality and quantity, this is not feasible, with a need for large amounts of accurate data for these twins to become a reality. Barberan explains that currently, digital twins are focused on specific use cases such as drug adoption and that the development of twins should be geared towards these particular use cases. Source: Metaverse Insider Digital Twin Consortium® (DTC) announced Version 1.1 of the Digital Twin Capabilities Periodic Table (CPT), an architecture and technology agnostic requirements definition framework for organizations that want to design, develop, deploy, and operate digital twins based on use case capability requirements versus the features of technology solutions.
The CPT follows a periodic table approach with capabilities grouped around common characteristics. It provides visual guidance for collaboration, brainstorming, and making capability requirements explicit. The latest iteration reflects our commitment to continuous improvement, driven by our community’s valuable insights and active participation. “CPT Version 1.1 provides important additions that continue to emphasize capabilities over specific technologies and includes a revised machine-readable schema for greater ease of implementation,” said Pieter Van Schalkwyk, CEO of XMPro, co-chair of the AI Joint Working Group, part of OMG / Digital Twin Consortium. “Serving as the key part of the Composability Framework, the CPT facilitates greater flexibility and innovation, ensuring that digital twin system development focuses on interoperability, scalability, design reuse, and aligned with the evolving needs of businesses.” Source: Metaverse Insider Advances in mixed reality headsets and other technologies are combining real and digital worlds to bring new levels of experience to live music entertainment.
Canon says it has developed a mixed-reality headset tailored for music performances. The company says the technology uses as many as 50 cameras at live music venues to collect and then reproduce visual and acoustic effects in its headset. Canon says the product provides the live experience in more realistic detail than currently available technology. Canon official Muraki Junya said, "This technology allows a user to have a musical experience usually only available in a concert hall. We think the technology will have applications in education and entertainment." Source: NHK |